![]() ![]() Map_IOM_FB_Breakout (Breakout in Flashback) - New zone map Map_hazard_04_01 (Crey's Folly) - Adjusted Jurassik spawn points Map_hazard_03_01 (Echo: Dark Astoria) - Re-added Adamastor monster to legend Map_hazard_02_01 (Boomtown) - Updated base map image and mob level info, added Goliath War Walker spawn, and adjusted history plaque locations Map_city_06_01 (Ouroboros) - Added Mender Tesseract for new co-op version of zone Map_city_04_02 (Brickstown) - Updated base map image, added new history plaques and "Prison Break" zone event Map_city_03_02 (Independence Port) - Updated base map image and day job info Map_city_03_01 (Talos Island) - Removed "Adamastor Rising" zone event Map_city_02_04 (Pocket D) - Updated day job info, added Architect overlay and Thrill Seeker badge ![]() Map_city_01_05 (Echo: Atlas Park) - New zone map with new exploration badges Map_city_01_02 (Kings Row) - Changed zone event from "Paladin Construction" to "The Clockwork Paladin" and updated mob level info Map_hazard_01_01 (Perez Park) - Updated base map image for more accurate tree overlay Map_city_03_01 (Talos Island) - Updated base map image and removed arena day job marker Map_city_01_01 (Atlas Park) - Updated base map image to reflect the new Freedom geometries Map_city_03_04 (Cimerora) - Added Battle Hardened badge Map_trial_02_01 (Echo: Faultline) - Updated new assortment of exploration badges Map_city_05_03 (Kallisti Wharf) - New zone map Map_city_02_05 (Faultline) - Updated new assortment of exploration badges Map_city_05_03 (Kallisti Wharf) - Added Ada Wellington trial contact Map_city_04_02 (Brickstown) - Corrected location of Forward Thinker badge Map_V_PvP_05_01 (Recluse's Victory) - Added new exploration badges Map_V_PvP_04_01 (Warburg) - Added new exploration badges Map_V_PvP_03_01 (Siren's Call) - Added new exploration badges ![]() ![]() Map_V_PvP_02_01 (Bloody Bay) - Added new exploration badges If you do, simply move the contents of the extra folders into the proper original folders.Īll changes are cumulative, meaning the collection linked at the top of this post will have the most recent of all revisions since the game shut down. \\data\texture_library\data\texture_library. If you've unzipped the files and still don't see anything different in-game, make sure you haven't inadvertently created extra subfolders, such as. Otherwise, you'll have to create them manually and unzip or copy the files to the proper location. If you don't already have those folders, the PC installer linked above will automatically create them. The files in the "MoreMaps4U" collection go in your main game installation folder, and include the "\data\texture_library" subfolders. I welcome any feedback you have, and please let me know if you find any problems with the updates so I can get them fixed. If you're not familiar with the icons on the maps, pull up your in-game city map for an explanation. The "MoreMaps4U" collection contains all updates that would have been released in Issue 24, as well as those that SCORE did to develop their Issue 25, and now Issue 26 here. While SCORE made their efforts to improve the game, VidiotMaps were there to continue that legacy. Obviously, those never had a chance to go into regular use. When Issue 24 was being beta tested, work still continued on the map updates that would have been part of that. Since 2004, these files replaced the in-game textures to help facilitate finding exploration badges, history plaques, day job locations, and other zone-relevant features. During dedicated study time, many students re-watch some but not all videos focusing on areas of difficulty.For the people who have been around CoH for a while, especially those who called themselves Badge Hunters, they will likely remember the VidiotMaps map overlays. This is by far the most popular way to use our materials. Since the videos take a long time to watch, many students use them alongside classes during M2 year. There really is no “right” or “wrong” way. Tens of thousands of students use our videos and each one does it a little differently. Boards
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